Aniimo Homeland RV-Cap & Multi-Slot Layout Calculator
Frame-verified recipe database with RV level facility caps, Quick Recipe unlock checks, per-slot worker speeds, and MAX bottleneck solver.
Managing a high-output Homeland in Aniimo quickly goes beyond planting a few crops and feeding a stove. High-tier recipes chain across four or five different processing stations, draw from multiple climate zones, and rely on a mix of standard workers, Prismana Lv. 4 specialists, and E-Mode electric grids.
The interactive Aniimo Homeland Database & Multi-Slot Layout Calculator on this page maps 205 items and formulas across 23 Homeland facilities into two visual charts—showing you every intermediate ingredient, exact Home Coin margins, and the precise number of Farmland plots, Woodland trees, Wells, and Mines needed to sustain production without hitting your RV Level cap.
How to Use the Aniimo Homeland RV Layout Calculator
Select Any Product or Raw Resource: Click the top dropdown menu and search by item name (e.g., Cranberry Chocolate, Mixed Perfume), facility (e.g., Blazing Stove, Simmering Pot), or RV Level (e.g., RV 19, 18). You can also filter by category pills (Food & Drink, Crafting & Scents, Raw Resources, RV & Utility) or toggle between Group: RV Level and Group: Facility.
Inspect Chart 1 (Full Crafting Dependency Tree):
The top diagram traces your chosen item from the final station down through every intermediate machine until it reaches base raw resources.
The header above each icon shows the required quantity, RV unlock level, total Home Coin value, and effective craft time.
Click any child card inside the tree to promote that sub-ingredient to the main view and inspect its own recipe chain.
Configure Your Base in Chart 2 (RV Caps & Multi-Slot Workers):
Set Your RV Level (Left Panel): Choose your current RV Level (
RV 1toRV 22) to load your exact buildable caps for Farmland, Woodland, Wells, Mines, Tidewhisper Sandcastles, and Aniimo lifestyle stations.Assign Per-Slot Workers (Right Panel): Every active non-farm facility displays individual slot selectors matching your RV cap (for example, Well #1 through Well #4 at RV 18+). Choose E-Mode (
120%) or Worker Home AbilityLv. 1–4(Lv. 4for Prismana variants) and toggle the Personality Trait (+20%) button per slot.Toggle Quick Recipes: Use the Quick Recipes button (or click the STD / QUICK chip on individual raw cards) to switch between regular and high-yield Quick Formulas. If a Quick Recipe requires a higher RV Level than you selected, the calculator automatically falls back to the regular harvest yield.
Find Your Maximum Output with
MAX: Enter any Craft Qty / 40m to test if your base can sustain it—any facility exceeding your RV cap turns red—or click MAX to automatically calculate the highest sustainable output per 40-minute cycle before your first bottleneck hits its cap.
Data Accuracy & Update Notice: All recipes, ingredient counts, workload values, harvest yields, and Co-op Store Home Coin prices in this database are transcribed directly from in-game Aniimo Homeland facility menus. Because game balance updates periodically adjust timers, yields, or RV unlock requirements, occasional discrepancies may occur after a patch. If you spot an outdated number or missing formula, please leave a comment below with the item name, facility level, and updated value so the database can be refreshed.
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| Aniimo RV Layout Calculator |
How Homeland Production Math Works (Going Beyond Surface Stats)
1. Gross Sale Price vs. Net Value Added (Opportunity Cost)
Looking only at a dish's Co-op Store sell price can be misleading. Every raw crop, tree harvest, mineral, and spring water already carries a direct Home Coin sale value.
Gross Sale Value is the raw Home Coin payout from selling the finished product (
Unit Sell Price × Target Quantity).Net Value Added subtracts the combined Co-op Store value of all bottom-line raw materials from your gross payout.
Tracking Net Value Added reveals which multi-step crafts genuinely multiply your raw resource value and which items are primarily useful for completing Homeland orders, earning Index points, or generating Aniimo EXP.
2. Why Chart 2 Normalizes Everything to a 40-Minute Cycle
In Aniimo Homeland, standard Lv. 2+ Farmland crops and Woodland trees grow on a fixed 40-minute (2,400-second) biological timer when planted in their matching climate zone. However, Wells, Mines, Tidewhisper Sandcastles, and Aniimo Stations operate on shorter workload cycles (15 to 30 minutes at base speed) and scale dynamically with your assigned Aniimo's Home Ability level.
To show how many physical slots your base needs simultaneously without running dry, Chart 2 normalizes every raw resource to a 40-minute production window:
Farmland & Woodland Plots: Since 1 harvest takes 40 minutes, 1 plot supplies exactly
1× Harvest Yieldper cycle:$$\text{Plots Required} = \frac{\text{Total Raw Quantity Needed}}{\text{Active Yield per Harvest}}$$For example, if a recipe chain requires
15units of a crop and its unlocked Quick Recipe yields30per harvest, that crop occupies15 ÷ 30 = 0.50plots per 40-minute cycle.Wells, Mines & Gathering Stations: Gathering stations process workload at a base rate of
1.5workload/second (90workload/minute), while processing stations (stoves, mills, pots, dryers) process at1.0workload/second (60workload/minute). A station's 40-minute output scales with its effective cycle time:$$\text{Cycles per 40m} = \frac{2,400\text{s}}{\text{Effective Cycle Time (s)}}, \qquad \text{Slots Required} = \frac{\text{Total Raw Quantity Needed}}{\text{Yield per Cycle} \times \text{Cycles per 40m}}$$
Home Ability Levels, Prismana Variants & E-Mode Explained
Many players assume a Prismana Lv. 4 worker gives a flat 400% or 480% speed boost everywhere. In reality, Aniimo calculates work speed based on the level gap between your worker's Home Ability Level and the recipe's required ability step (Lv. 1, Lv. 2, or Lv. 3):
| Worker Home Ability vs. Recipe Step | Base Speed Multiplier | With Matching Personality Trait (×1.20) | Where It Applies |
Same Level (+0 gap) | 100% (1.00×) | 120% (1.20×) | Standard Lv. 3 worker on Lv. 3 recipes (e.g., Copper Ore, Deep Rock Spring Water) |
1 Level Higher (+1 gap) | 140% (1.40×) | 168% (1.68×) | Prismana Lv. 4 on Lv. 3 steps, or standard Lv. 3 on Lv. 2 steps (e.g., Wool, Pearl) |
2–3 Levels Higher (+2 / +3 gap) | 400% (4.00×) | 480% (4.80×) | Prismana Lv. 4 on Lv. 1–2 steps (e.g., Well Water, Plain Fresh Water, Milled Rice) |
| E-Mode (Electric Power Grid) | 120% (1.20×) | Does not stack with traits | Flat 120% across all recipe steps as long as generator load stays below capacity |
Personality Traits That Boost Gathering Speed (+20%)
Assigning an Aniimo whose personality trait matches the station multiplies its work speed by 1.20×:
Faithful:
+20%speed on Wells and Starfall HammocksPlayful:
+20%speed on MinesJudicious:
+20%speed on Tidewhisper Sandcastles and Nimbus BedsInstinctive:
+20%speed on Dewy Houses
Strategic Takeaway for Worker Placement
Never put an unboosted Lv. 3 worker on a Lv. 3 Well or Mine if you have spare generator wattage—a
+0level gap without a matching trait runs at 100%, whereas E-Mode gives120%for free without consuming a worker roster slot.Prioritize Prismana Lv. 4 + Trait workers on bottleneck stations: On Lv. 3 water nodes (Deep Rock Spring Water, Natural Mineral Spring, Snowmelt Cold Spring), a Prismana Lv. 4 + Faithful worker upgrades output from
120%(E-Mode) to 168%, cutting a30-minutebase cycle down to17m 51s.Farmland & Woodland Exception: Crop and tree growth timers are governed by Climate Zones (Adequate, Cool, Warm, Freeze, Scorching) rather than worker speed multipliers. Higher Grass/Dark ability levels speed up planting and harvesting animations rather than shrinking the 40-minute growth clock.
RV Level Facility Caps Reference (RV 1 to RV 22)
As you upgrade your RV from Level 1 to Level 22, your buildable slot limits expand steadily. Knowing your exact caps prevents over-investing in mid-tier recipes that cannot be supplied continuously:
| RV Level Milestone | Farmland Cap | Woodland Cap | Well Cap | Mine Cap | Sandcastle & Aniimo Stations (Each) |
| RV Level 5 | 12 | 6 | 1 | 3 | 1 Sandcastle, 1 Dewy House |
| RV Level 10 | 22 | 11 | 2 | 5 | 1 per unlocked station |
| RV Level 15 | 32 | 16 | 3 | 8 | 2 per station |
| RV Level 18 | 38 | 19 | 4 | 9 | 3 per station |
| RV Level 20 | 40 | 20 | 4 | 10 | 4 per station |
| RV Level 22 | 42 | 22 | 4 | 10 | 4 per station |
Base Layout Walkthrough: Sustaining Cranberry Chocolate at RV 20
To see how multi-tier dependencies and bottlenecks interact, select Cranberry Chocolate (13,480 Home Coins, Blazing Stove Lv. 5) and set RV Level 20 with Quick Recipes ON:
Full Dependency Chain (Chart 1):
1× Cranberry Chocolaterequires1× Cocoa Spread(Simmering Pot) +1× Dried Cranberries(Jukebox Dryer).1× Cocoa Spreadbranches into1× Cocoa Powder(Carousel Mill) +1× Malt Sugar(Simmering Pot) +3× Natural Mineral Spring(Well).1× Malt Sugarbranches further into25× Premium Wheat+1× Milled Rice(18× Rice) +3× Deep Rock Spring Water(Well).
40-Minute Base Footprint per Unit (Chart 2):
Farmland (
3.47Plots):18Cranberry (18 ÷ 12 = 1.50plots) +25Premium Wheat (25 ÷ 15 = 1.67plots) +18Rice (18 ÷ 60Quick Recipe =0.30plots).Woodland (
1.00Plot):6Cocoa (6 ÷ 6 = 1.00plot).Wells (
0.45Wells with Prismana Lv. 4 + Faithful at168%):3Deep Rock Spring Water +3Natural Mineral Spring.
Hitting
MAXat RV 20:Even though
40Farmland plots and20Woodland plots could theoretically support11×to20×Cranberry Chocolate per cycle, your 4 Wells cap total sustainable production at8×Cranberry Chocolate every 40 minutes (3.57 / 4 Wells,27.73 / 40 Farmland,8.00 / 20 Woodland), generating107,840Home Coins per 40-minute harvest cycle.
Frequently Asked Questions (FAQ)
How do I unlock Quick Recipes in Aniimo Homeland?
Quick Recipes unlock automatically as you raise your RV Level and upgrade individual facilities. Once unlocked, a Quick Recipe triples standard harvest yields (for example, increasing Rice from 18 to 60 per plot or Well Water from 3 to 9 per cycle) without increasing the 40-minute Farmland/Woodland growth timer.
Why does my Prismana Lv. 4 worker show 168% on high-tier Wells instead of 480%?
High-tier water nodes (Deep Rock Spring Water, Natural Mineral Spring, and Snowmelt Cold Spring) require Ability Step Lv. 3. Because a Prismana Lv. 4 worker is +1 level above Step Lv. 3, the base tier-gap bonus is 140%, which multiplies by 1.20× with the Faithful trait to reach 168%. The 400%–480% bracket applies only when a Lv. 4 worker runs a Lv. 1 or Lv. 2 recipe step (+2 or +3 level advantage).
Should I use E-Mode or assign Aniimo workers to processing stations?
Use E-Mode (120%) on processing stations (Blazing Stove, Simmering Pot, Jukebox Dryer, Pickling Jar) whenever you want consistent speed without spending worker roster slots, and reserve your Prismana Lv. 4 + Trait Aniimo for high-workload gathering stations (Wells, Mines, Dewy Houses, Nimbus Beds) and low-tier bulk milling chains where +2 level gaps trigger 400%–480% speed.
How can I share or save my base layout plan from the calculator?
Click the Copy Base Layout Plan button in the bottom-right footer of the calculator. It copies a formatted summary of your RV level, sustainable product quantity, exact plot/station counts, and per-resource breakdowns directly to your clipboard.

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