Apex Legends Mobile PATHFINDER Guide, Tips, Abilities & Perks

Complete Pathfinder Guide and how to use it properly in Apex Legends Mobile including Tips and Detailed Info about Abilities and perks.

Each of the legends in Apex Legends Mobile has its special abilities and that is not just limited to what you see on the description page of the Legend. Things go beyond that. Here in this post, you’re going to get a complete picture of Pathfinder including how to use it properly.

Pathfinder in Apex Legends Mobile
PATHFINDER

ABILITIES

Insider Knowledge (passive )

Scan a survey beacon to reduce the cooldown of zipline guns which is the ultimate skill of Pathfinder. There is no cooldown period of this ability.

Pathfinder Recon in Apex Mobile

Grapple

Grapple to get out of reach quickly with a cooldown time of 10-30sec. The cooldown time depends on the fact that how long and fasts you traveled in the last grapple. The less you travelled the less cooldown time is. In this ability, Pathfinder can hook to a small distanced structure and climb there. Basically spiderman miniature. Pathfinder can use this skill to take the high ground, hide or move fast while climbing


Pathfinder Grappling in APex Mobile

Zipline gun (ultimate)

Create a zipline for anyone to use with a cooldown time of 120s. When available pathfinder can make a zipline to medium distance to use for anyone. This ability can make the team travel faster or take high ground or reach structure top easily. Opponents can also use this zipline.


Pathfinder ultimate ability in Apex Mobile

Recon

Scanning survey beacon reveals the next ring location. Pathfinder can reveal the next ring location with the help of survey beacons present in various places on the map.


PERKS


General

Pursue enemy (Tier 1)

When shattering a target's body shield you will be able to use enemies through walls for 2s.


Slow acting btterysher (Tier 2)

When you are out of the combat recover 1 shield point every second


Restless (Tier 2)

10% increase in movement speed outside the safe zone.


Push Pylon (Tier 3)

After using a jump tower, your flight speed increases by 30%.


Arms Dealer (Tier 3)

Each slot of your backpack can store 5 more rounds per stack.


FINISHERS

Final thrill (Tier 1)

After taking down an enemy with a finisher. All shields are restored and the ultimate cooldown is reduced by 30%.


Tactical thunder (Tier 2)

Successfully performing a Finishers refills all your shields and immediately resets your tactical ability cooldown.


Evolutionary Explosion (Tier 3)

Taking down an enemy with a finisher restores all shields and gives it an additional 100 Evo points.


Which perks to choose

As for generals 

  1. Slow acting Batterysher as it generates 1 shield per second when not in battle.

  2. Arms Dealer stack more rounds of bullets in each slot.

  3. Pursue Enemy which helps you to see the enemy even if he goes hide behind a wall only if you was shattering his shields.

As for Finishers

        Evolutionary Explosion as it helps your shield to level up faster, you can choose Tactical thunder if you love to grapple.


PATHFINDERS TIPS :

Grappling carries your momentum from just before grappling, you can use this momentum to get speed and swing direction. When you reach the destination, you can slide as well to utilize the momentum you got from grappling.


After grappling if you look back, the grappling will be canceled, so make sure you do not rotate the camera much.


You get a special cross air circle by using pathfinder, this will get green if grappling is possible, so you can before grappling.


Zipline ultimate can give you and your team the travel speed along with the tactical advantage of high ground that you should utilize.


Here’s the secret tip, correct me if I’m wrong, Pathfinder has a medium-size hitbox ( body size) but a small head and is slightly taller than other legends, both of which make it slightly harder to get headshots. Enjoy


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